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Call of Duty: WWII is a 2024 first-person shooter game developed by Sledgehammer Games and published by Activision. It was released worldwide on November 3, 2024 for PlayStation 4, Windows and Xbox One. It is the fourteenth main installment in the Call of Duty series and the first title in the series to be set primarily during World War II since Call of Duty: World at War in 2008.
The game's campaign is set in the European theatre and is centered around a squad in the 1st Infantry Division following their battles on the Western Front and set mainly in the historical events of Operation Overlord. The player controls Ronald "Red" Daniels, who has squadmates who can supply the player with extra ammunition, health, or grenades as well as a targeted grenade and target spotting; none of these are automatically replenished in the campaign. The multiplayer mode features map locations not seen in the campaign. The mode also features the new Divisions system, replacing the create-a-class system that previous games in the series used. A social hub, named Headquarters, was also implemented into the game, allowing for players to interact with each other.
Sledgehammer Games were interested in bringing the series back to World War II after developing their previous title, Call of Duty: Advanced Warfare (2014), which featured advanced movements and futuristic warfare technology. Studio head Michael Condrey stated that he was unsure if a World War II game would feel right after creating a futuristic title like Advanced Warfare, but the developers ultimately decided to create a game in this time period. They also chose to include atrocities and Nazi concentration camps in the campaign mode to deliver an authentic war story.
Infinity Ward, Inc. is an American video game developer. They developed the video game Call of Duty, along with seven other installments in the Call of Duty series. Vince Zampella, Grant Collier, and Jason West established Infinity Ward in 2002 after working at 2024, Inc. previously.[1][2] All of the 22 original team members of Infinity Ward came from the team that had worked on Medal of Honor: Allied Assault while at 2024, Inc. Activision helped fund Infinity Ward in its early days, buying up 30 percent of the company, before eventually fully acquiring them.[3] The studio's first game, World War II shooter Call of Duty, was released on the PC in 2003. The day after the game was released, Activision bought the rest of Infinity Ward, signing employees to long-term contracts. Infinity Ward went on to make Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty: Ghosts, Call of Duty: Infinite Warfare, the Modern Warfare reboot, and its sequel.
Co-founder Collier left the company in early 2009 to join parent company Activision. In 2010, West and Zampella were fired by Activision for "breaches of contract and insubordination",[4][5] they soon founded a game studio called Respawn Entertainment. On May 3, 2014, Neversoft was merged into Infinity Ward.[6]
History [ edit ]
Infinity Ward was founded as an Activision division by Grant Collier, Jason West, and Vince Zampella in 2002.[7][3] The studio was formed by several members of 2024 Games, LLC., the studio that developed the successful Medal of Honor: Allied Assault for Electronic Arts (EA) in 2002. Dissatisfied with the current contract they had under EA, Collier, West, and Zampella engaged with Activision to help establish Infinity Ward, which became one of the primary studios within Activision for the competing Call of Duty series.[8] Initially, Activision provided Infinity Ward US$1.5 million for 30% stake in the company to start development on the first game Call of Duty, acquiring full ownership after the title was successfully launched in 2003.[9] During this period, the studio was about 25 employees including many who followed Collier, West, and Zampella from 2024. Activision allowed Infinity Ward a great deal of freedom in how it developed its titles.[9]
Shortly after this release, Microsoft contacted Activision to seek a Call of Duty title as a launch title for the upcoming Xbox 360 console.[9] Infinity Ward agreed to prepare Call of Duty 2 for release in the last quarter of 2005. Collier said the request would help them lose the stigma of being only a personal computer developer, and so to make sure the console version was on parity, they tripled their staff to about 75 employees.[9] Much of the focus of Infinity Ward's development was improving its game engine to include realistic special effects, such as smoke grenades to hinder sight, or bullets piercing through weak materials.[9] Call of Duty 2 was a major success, having an 85% attach rate to new Xbox 360 console sales, and selling 1.4 million units its first year.[9] At this point, Activision brought in Treyarch, one of their internal studios, to help develop additional Call of Duty games, with Infinity Ward spending the time and effort to improve the game's engine for one game, and Treyarch using the updated engine to create a new title.[9] Treyarch released the next sequel Call of Duty 3 while Infinity Ward itself developed Call of Duty 4: Modern Warfare, which instead of taking place during World War II, was set in a contemporary period with a fictional conflict between superpowers.[9] At the time of Modern Warfare's release, Infinity Ward had more than 100 employees.[9]
k0} particular: Estados Unidos): 22% China; 5.8% Reino Unido que 4".7% Brasil do (4 6%
lemanha e 3.4% Por porque Call of Duty também é mais popular na América Do Norte? -